Jumpfighters
A downloadable Jumpfighters
Jumpfighters will debut 6-8 September at Goldsmiths' MA Games and Playful Design 2024 Showcase "Maybe You Should Make A Game About It?".
Tickets - https://www.eventbrite.co.uk/e/maybe-you-should-make-a-game-about-it-2024-goldsm...
Showcase - https://maybemakeagameaboutit.itch.io/
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Jumpfighters is a local multiplayer arcade action game set in a world of Saturday morning cartoon violence and knife-wielding cats. It's designed to be played in-person and loudly with your nearest and dearest friends and enemies.
Now is your time. Claim your destiny. Become a Jumpfighter!
[Jumpfighters is a work in progress, which will have new features added over time. To download and play the current build, visit https://github.com/iamdanielgreen/jumpfighters/]
Read the development diary here - https://github.com/iamdanielgreen/jumpfighters/blob/main/00_Process/diary.md
Controls
Player One
A + Gamepad D-Pad/Left Stick Left - Move Left
D + Gamepad D-Pad/Left Stick Right - Move Right
W + Gamepad Button 0 - Jump
Space + Game Button 1 - Fight
Player Two
Left Arrow + Gamepad D-Pad/Left Stick Left - Move Left
Right Arrow + Gamepad D-Pad/Left Stick Right - Move Right
Up Arrow + Gamepad Button 0 - Jump
Control + Game Button 1 - Fight
[NOTE: The current build of Jumpfighters supports DualShock 4 and Xbox 360 controllers. Switch Pro controllers should work, but have not been tested.]
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Thank you to Kate Byrne, Emma Fox, Stephen Fox, N. + R., Juila Mascetti, Vicky Wong, Fede Fasce, The Team at HatchLabs, Samuel Bruce and Ben Byrne.
Status | In development |
Category | Other |
Author | Daniel Green |
Genre | Action, Fighting |
Tags | Arcade, Indie, jumpfighting, jumping, Local multiplayer, Multiplayer, Pixel Art, shooting |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Multiplayer | Local multiplayer |