Daniel Green

A design document for a diarygame about managing stress levels and cleaning pine needles.
An interactive narrative about deadlines, the creative process, and losing control of your dice.
Interactive Fiction
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An interactive narrative about death, grief, and decision making.
Interactive Fiction
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A short narrative about honesty, and administration errors.
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An interactive diary entry about lockdown, key workers and the value of certain types of labour.
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This is a game about motivating yourself to do the things you're avoiding doing.
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A meditation on bad news, grief and content feeds.
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Supported by Daniel Green

This is great.

Good Bitsy Things

Twines

Wishlist

... Teaches Typing